Richard Schumann

User Interface & User Experience Design



Helmut is published July 2014 by ROSTLAUB, a small company i founded 2004 with my three best friends. This is our second game in the store.

After producing my first game, i learned a lot out of my past mistakes. The result of my second game Helmut. It's a one-touch-control game - so playable for mostly everybody. But hard to master anyway because you will need some skill and attention. My focus was this time much more on the gameplay, balancing and the animations that i did with spine: a tool by Esoteric Software.

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