JOOL is published by ROSTLAUB, a small company i founded 2004 with my three best friends - all creatives with complementary skills. After the success of our last project Anasomnia, we were really in to finding a new direction.
As a experienced gamer, I brought a game idea to Rostlaub and we started the development in early 2012. A dopey bird and it’s alter-ego in a split heaven and hell world which can be simply flipped when turning your iPad upside down.
Fast-forward to January 2013, and JOOL is launched on the Apple App store, with positive press reviews and successful sales.